![]() The telemetry option for marketing can be disabled in the same menu «Online ", if you do not want to give developers data about your system. Friends only - Users from the friends list will join the game.By invitation - any user will have access to the game by invitation.Public - a session visible to all players.Open the menu «Online » in the settings and you can choose several types of cooperative game: How to set up an online gameĭead Island 2 has rudimentary co-op settings: game mode selection and enabling/disabling telemetry for marketing. ![]() Thus, only a one-sided cross-gene was implemented in the project. Players on the base or Slim versions of PS4 and Xbox One S can only join existing games. Only PS5, PS4Pro, Xbox Series X/S or Xbox One X owners can host games. However, owners of Playstation and Xbox of different generations will be able to merge, but with restrictions. Xbox owners with PS players do not unite.PC players can not join console sessions and vice versa.Players can also experiment with the powerful combat synergies and the diverse but complementary builds that can be created with the skill deck.The function that allows co-op sessions between players from different platforms is not present: We found through extensive iteration and play-testing that capping at 3 players kept the combat challenging with just the right amount of zombies. In Dead Island 2 co-op players get the best experience by sticking together and slaying together. ![]() All gamers can unlock achievements/trophies for the missions they've completed. They will, however, be able to lend you a hand and still return to their own progress - unless you both play past that point together. For example, if you are at mission three and your friend is at mission six, you will not be able to join their game. so in co-op, players cannot jump ahead of where they currently are in the story. However, we do not want players to miss out on important story beats, levelling up, items etc. ![]() regardless of whether you were the host or client. For example, if you jump into co-op and play the game up until the sixth story mission and end your session, when you come back to play - either in single player or co-op - you will pick up from the sixth mission with all your items, stats etc. We want players to be able to progress through the game, regardless of whether they are the host or the client. ![]()
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